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French Age of Conan rap video rocks la maison

Even if the Age of Conan developers are coming in for some serious criticism of late, the players are coming up with some funky stuff. Rodion’s Je Demonte - it’s French for ‘I kick ass’, if you were wondering - is not only one of the better Age of Conan gold fanvids we’ve seen, it’s one of the only AoC gold fanvids we’ve seen. There are plenty of demos of spellweaving and the like, but not so much in the way of character video or storytelling. (If you’ve seen any that deserve a wider audience, let us know!)

So, take a look at the immaculately coiffured Rodion and his charming ladies as he tells the story of his journeys through Hyboria, beginning with his attempts to kick Kalanthes’ ass on a certain beach that we’ll all find familiar, his acquisition of the inevitable firearm, and his ending up as one of the baddest Stygians of all time. Age of Conan News (There are subtitles for the non-Francophones.) The combination of Age of Conan gameplay, rap styling and eloquent French really shouldn’t work, but like peanut butter and chocolate, it just does. Age of Conan Power  Leveling,Age of  Conan Accounts

The language isn’t quite worksafe in a couple of places, but it’s hardly parental advisory. Check it out after the cut.Age of Conan Cd key,Age of Conan time card

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10:16 PM - Sep. 9, 2008 - comments {0} - post comment

Massively goes to Dragon*Con: Funcom Q&A Part 2

Q: Is stability a problem at all?
A: It depends on what kind of system you are playing on. The tech guys are working almost full-time on those memory leaks that cause a crash. People do experience them. Age of Conan has eight million lines of code? It's a big game. Hopefully the performance is improving. It's not just one big leak somewhere. Unfortunately, it's dozens of very small memory leaks that cause the client to run out of memory. But in terms of server stability, it's rock-solid. It's amazingly solid.

(regarding spam messages) How many of you have actually bought gold in an MMO? No one, ever? Unfortunately, it's one of those things where you think you have methods in place, but you can never completely shut these out, and I hate to say that, but what you can do is make it more difficult. At lot of places, this is what they do: they don't play the game, they find the loopholes and everything. So, we're concentrating on the game, we're concentrating on many many areas to try and improve customer service, improve the game, everything else. Their only job is to find that loophole. So just when we think we've covered our bases, it'll lessen up, then oh! there's a loophole. But we are actually working on throttling the amount of mail that players can send out. We do have ways to detect when players are spamming. And we're using that and setting up automatic processes to check the accounts and get them off the system. And also delete the emails directly from the database. So unfortunately, it sort of a learning curve for us, because every time we come up with something to fix it, they go "Oh, we're just going to change our methods."

They use roaming IPs to create new accounts, they purchase mass accounts, we see a lot of Visa frauds, a fraud Visa card can buy a hundred digital boxes, or whatever. And that means as soon as we shut down those accounts, they have new accounts to start all over again. So we are very aware of the problem, and it's actually been a pet peeve of mine for actually a long long time. Some people ask, "Why does it take so long for certain processes to happen?" It's because we're checking those to make sure they're not fraudulent before that player gets in. So unfortunately, it does affect some of the player base, and we apologize for that, but in the long run, we think it actually makes the experience of the game better.

For mail spam, the developers have been considering doing numerous things like not being able to mail the user unless you're on their friends list, or looking at the ignore list.

Q: What are you all using for a videocard? (at this presentation)
A: GeForce 8800. Anything above a GeForce 6 runs the game pretty well. I run a 7900 at work. I run it on dual monitors. It runs fine. You don't have all the bells and whistles with a 79 series, but once you get to the 8 series, everything can be on. Not the lower-end ones, but the 8800s.

Q: Alchemy. It costs me more to make anything for my guild members than it costs to buy them from a vendor.
A: We have a new guy on our tradeskills, and his job is to make tradeskills awesome. And he's got a long-term plan and he's been looking through our systems and looking through the player experience. He's working on it. He's got a lot of really cool plans on what he wants to do with Alchemy.

Q: There was mention a while back about a couple new movies involving the Conan storyline. Are you going to be drawing anything from them? Or are they drawing stuff from you?
A: From what I understand, they're looking at our game as a source of inspiration. I'm not certain that we're going to -- we're going to work together to make sure that we don't conflict, but I'm not designing things thinking "Gee I wonder if this will be in the movie". The movie guys are gonna take what they want from us.

Q: There's a limited amount of stuff to do at 80. Are you planning on adding anything to endgame content?
A: It's a double-prong question because A) One of the focuses of the dev team at the moment is making items more meaningful, and that includes the drops that the bosses have, and so forth, we wanna give people more reasons to go into the dungeons, into the content that we have. It's a two-prong question: are we adding more level 80 content, PvE especially? Absolutely. So I'm working on this sort of stuff, and we've got just a team doing dungeons at the moment. I believe there's five dungeons they're working on at the moment. This stuff will come in the next four or five content.

And also the item team, focusing on making items more useful for people. People want items to be more meaningful and more balanced as well.

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8:32 PM - Sep. 8, 2008 - comments {0} - post comment

Age of Conan direct download available on Steam

Age of Conan is now available for purchase and download on Steam, the direct download service run by Half-Life 2 publisher/developer Valve Software.It joins EVE Online in representing the genrein the massive digital store.


To celebrate the game’s launch, Funcom and Valve are selling the game for 10% off — at $45 instead of $50. We doubt that $5 are the difference between you buying this game and not, but if you’ve been planning to do it anyway this is a good way to go. Not only is it cheaper, but Steam will let you download it at any time, so you won’t have to worry about losing the discs.

Then again, a complete installation of AoC is more than 20 gigabytes. Maybe that’s more than you want to download. Up to you!

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10:38 PM - Sep. 7, 2008 - comments {0} - post comment

Mythic's Mark Jacobs really wanted to see Age of Conan succeed

MTV Multiplayer's Tracey John, speaking with head of Mythic Entertainment Mark Jacobs, has been exploring a line of questioning about the MMO industry in general. They noted the high failure rate for the genre, and the equally high expectations that are now placed on new games by fans and industry commentators. Jacobs offered up, as part of this discussion, some analysis on why Hellgate: London didn't make it, and why Funcom's Age of Conan has been having so many problems over their long first summer of launch. Of Hellgate, Jacobs noted that it's not sufficient simply to have really talented people on the team. That's a straightforward process. In addition to that, "sometimes just having talent is not enough. You need leadership and you need patience. And what's most important - something that so many developers forget - is you also need to deflate the ego a little bit."

About Conan, which the site categorizes as 'failing to deliver on promises to players, Jacobs states that he actually really wanted the game to succeed. Now, with a summer of frustrations and player unrest behind them, he thinks they're in a tight spot. Ultimately, he just wants someone to show the world that MMOs don't have to be World of Warcraft to succeed. As for Mythic, "If we don't succeed with EA behind us, the 'Warhammer' IP behind us, with one of the most experienced teams in the industry, that's not going to be good for the industry. We need to show the world that it's not just Blizzard who can make a great game, and that the audience is absolutely willing to try new things and to play a game other than 'WoW."

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9:01 PM - Sep. 4, 2008 - comments {0} - post comment

Age of Conan hyperlink exploit vulnerability fixed

As you very well know, Age of Conan's chat system (which the game inherited from Funcom's other MMORPG, Anarchy Online) allows the users to link to items and even post hyperlinks. Those are usually used for guild recruitment, but according to a recent publication from a security expert firm 'Independent Security Evaluators', in-game links could be used for malicious purposes as well. This affects both of Funcom's MMOs, because, as I mentioned before, they share the same chat system. Two types of attacks were possible in Age of Conan:

  1. The so-called 'directory traversal vulnerability'. By clicking an in-game hyperlink, the player's character could be forced to 'read' (post in the 'Say' chat) a plain text file located anywhere on his computer, one line at a time - since the game interprets each one of them as a script command. If you have AoC installed in C:\Program Files\Funcom\Age of Conan, for example, a link that would make your character read a file located at C:\mysecretdiary.txt would look something like this: ../../../mysecretdiary.txt. Looks harmless enough, unless you like keeping all your passwords in a text file named passwords.txt on your desktop, or have one full of Age of Conan's emote commands - but even then, the hacker would have to guess the location of it.
  2. The buffer overflow attack. By employing the same tactics, the hacker tricks a player into clicking a hyperlink. The game script parser cannot handle extremely long lines of text, so if the link is pointed to, for example, ageofconan.exe (a huge file), the game client promptly crashes.

Like I mentioned before, AO is also susceptible to this bug; in fact, the exploit could do much more harm there, since it actually allows the hacker to gain access to the victim's computer. This requires the player to click two hyperlinks, first of which opens an actual website and places a special cookie on his computer, and the second one, which executes the said cookie by means of previously mentioned 'directory traversal' bug. It is all demonstrated in a cool video from ISE that you can watch on YouTube below or download a high quality version from the creator's website. The poor guy in this clip gets pwned and his Anarchy Online account details are sent to the hacker.

It seems Funcom has acted on ISE's warning quickly and released patches fixing the first vulnerability in both AoC and AO. The second vulnerability is apparently still in the game though; here's what ISE guys had to say about that:

We do not believe that the buffer overflow alone currently poses a serious risk to players, but we recommend that Funcom fix it promptly so it cannot be used in any future hybrid attacks. In the meantime, we suggest that players exercise caution when downloading custom game scripts from third parties.

So, the standard stuff - find out what you're clicking before you click... And you should really get Firefox + NoScript as well and set it as your default browser instead of that outdated IE; it makes surfing much more secure.

Anyway, I haven't seen any of those links floating around in AoC. Then again, I don't really pay much attention to guild recruitment links, not to mention actually clicking. Has anyone seen people posting these, or perhaps even fallen a victim to one of those exploits himself?

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8:35 PM - Sep. 3, 2008 - comments {0} - post comment

Age of Conan hyperlink exploit vulnerability fixed

As you very well know, Age of Conan's chat system (which the game inherited from Funcom's other MMORPG, Anarchy Online) allows the users to link to items and even post hyperlinks. Those are usually used for guild recruitment, but according to a recent publication from a security expert firm 'Independent Security Evaluators', in-game links could be used for malicious purposes as well. This affects both of Funcom's MMOs, because, as I mentioned before, they share the same chat system. Two types of attacks were possible in Age of Conan:

  1. The so-called 'directory traversal vulnerability'. By clicking an in-game hyperlink, the player's character could be forced to 'read' (post in the 'Say' chat) a plain text file located anywhere on his computer, one line at a time - since the game interprets each one of them as a script command. If you have AoC installed in C:\Program Files\Funcom\Age of Conan, for example, a link that would make your character read a file located at C:\mysecretdiary.txt would look something like this: ../../../mysecretdiary.txt. Looks harmless enough, unless you like keeping all your passwords in a text file named passwords.txt on your desktop, or have one full of Age of Conan's emote commands - but even then, the hacker would have to guess the location of it.
  2. The buffer overflow attack. By employing the same tactics, the hacker tricks a player into clicking a hyperlink. The game script parser cannot handle extremely long lines of text, so if the link is pointed to, for example, ageofconan.exe (a huge file), the game client promptly crashes.

Like I mentioned before, AO is also susceptible to this bug; in fact, the exploit could do much more harm there, since it actually allows the hacker to gain access to the victim's computer. This requires the player to click two hyperlinks, first of which opens an actual website and places a special cookie on his computer, and the second one, which executes the said cookie by means of previously mentioned 'directory traversal' bug. It is all demonstrated in a cool video from ISE that you can watch on YouTube below or download a high quality version from the creator's website. The poor guy in this clip gets pwned and his Anarchy Online account details are sent to the hacker.

It seems Funcom has acted on ISE's warning quickly and released patches fixing the first vulnerability in both AoC and AO. The second vulnerability is apparently still in the game though; here's what ISE guys had to say about that:

We do not believe that the buffer overflow alone currently poses a serious risk to players, but we recommend that Funcom fix it promptly so it cannot be used in any future hybrid attacks. In the meantime, we suggest that players exercise caution when downloading custom game scripts from third parties.

So, the standard stuff - find out what you're clicking before you click... And you should really get Firefox + NoScript as well and set it as your default browser instead of that outdated IE; it makes surfing much more secure.

Anyway, I haven't seen any of those links floating around in AoC. Then again, I don't really pay much attention to guild recruitment links, not to mention actually clicking. Has anyone seen people posting these, or perhaps even fallen a victim to one of those exploits himself?

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8:35 PM - Sep. 3, 2008 - comments {0} - post comment

Age of Conan hyperlink exploit vulnerability fixed

As you very well know, Age of Conan's chat system (which the game inherited from Funcom's other MMORPG, Anarchy Online) allows the users to link to items and even post hyperlinks. Those are usually used for guild recruitment, but according to a recent publication from a security expert firm 'Independent Security Evaluators', in-game links could be used for malicious purposes as well. This affects both of Funcom's MMOs, because, as I mentioned before, they share the same chat system. Two types of attacks were possible in Age of Conan:

  1. The so-called 'directory traversal vulnerability'. By clicking an in-game hyperlink, the player's character could be forced to 'read' (post in the 'Say' chat) a plain text file located anywhere on his computer, one line at a time - since the game interprets each one of them as a script command. If you have AoC installed in C:\Program Files\Funcom\Age of Conan, for example, a link that would make your character read a file located at C:\mysecretdiary.txt would look something like this: ../../../mysecretdiary.txt. Looks harmless enough, unless you like keeping all your passwords in a text file named passwords.txt on your desktop, or have one full of Age of Conan's emote commands - but even then, the hacker would have to guess the location of it.
  2. The buffer overflow attack. By employing the same tactics, the hacker tricks a player into clicking a hyperlink. The game script parser cannot handle extremely long lines of text, so if the link is pointed to, for example, ageofconan.exe (a huge file), the game client promptly crashes.

Like I mentioned before, AO is also susceptible to this bug; in fact, the exploit could do much more harm there, since it actually allows the hacker to gain access to the victim's computer. This requires the player to click two hyperlinks, first of which opens an actual website and places a special cookie on his computer, and the second one, which executes the said cookie by means of previously mentioned 'directory traversal' bug. It is all demonstrated in a cool video from ISE that you can watch on YouTube below or download a high quality version from the creator's website. The poor guy in this clip gets pwned and his Anarchy Online account details are sent to the hacker.

It seems Funcom has acted on ISE's warning quickly and released patches fixing the first vulnerability in both AoC and AO. The second vulnerability is apparently still in the game though; here's what ISE guys had to say about that:

We do not believe that the buffer overflow alone currently poses a serious risk to players, but we recommend that Funcom fix it promptly so it cannot be used in any future hybrid attacks. In the meantime, we suggest that player